Vendusk is a world shaped by gods—and broken by them.
Across its vast lands, empires rise and fall beneath the weight of powers few truly understand. Two true gods remain. Others have clawed their way to divinity through blood, sacrifice, and ambition. Beneath them all, something older lies forgotten… or waiting.
From the fractured realms of Alémeth to the distant reaches of Soku-Zan, cultures clash, faiths collide, and ancient forces stir beneath the surface of a world that has never truly known peace.
Magic in Vendusk is not a gift. It is a cost.
Runes carve power into flesh and steel. Relics are forged not just with skill, but with souls. Every act of power leaves its mark, and nothing taken is ever freely given.
Across the ages, twenty-eight have risen to godhood. Four primordial spirits still linger at the edges of the world. And beyond even them, a sealed overdeity dreams in silence—its influence felt in the spaces between fate and choice.
This is a world where destiny is not written.
It is taken.